From Dust (2011)
PC Game [Mediafire]
Info-
PPublisher: Ubisoft | Developer: Ubisoft Montpellie | Genre: Strategy | Platform: PC | Size: 1.43 GB | Release Date: 19-08-2011
Description:
From Dust is a video game, designed by Eric Chahi and developed by Ubisoft Montpellier. Ubisoft described it as a 'spiritual heir' to Populous, a British game developed by Peter Molyneux and Bullfrog in 1989. Announced on 14 June 2010 at the Electronic Entertainment Expo (E3), Ubisoft published the game on Xbox 360, 27 July 2011 as a part of XBLA Summer of Arcade event. The PC version was originally scheduled to be released at the same time but was delayed to August 17 due to undisclosed reasons. The PlayStation 3 version will be released at a later date in 2011. From Dust will be distributed online via Steam, OnLive, GamersGate, and XBLA . In From Dust, players assume a god-like first-person perspective from which they manipulate an archipelago environment in an effort to save, and enlighten, a nomadic tribe. With a spherical cursor, the user controls certain types of matter - namely soil, lava and water - in real time. Lava cools to form solid rock, vegetation propagates in soil and spreads naturally once a village is built, and moving water quickly erodes terrain. Physical changes to the world occur extremely rapidly, allowing players to restructure islands within minutes.
Development:
On 14 June 2010, Ubisoft announced the development of From Dust at E3, and the appointment of Eric Chahi as the Creative Designer. Following the announcement, the company released cinematic, in-game footage featuring a variety of characters, terrains, and user interactions, with a vocal narration of some of the story. On 16 August 2010, during Gamescom and the European Game Developers Conference in Cologne, Ubisoft unveiled technical footage, showing the game's physics engine in detail. In the technical sequence, a narrator explains the user's interactions with the environment, and the effects of each physical element upon the other. During the conference, Chahi presented a lecture, entitled 'Creating a High-Performance Simulation: A Dynamic Natural World to Play With', demonstrating the world editor that underlies the environment simulation. On 6 May 2011, Ubisoft released footage detailing the various influences on, and artistic direction of, From Dust.
From Dust is a video game, designed by Eric Chahi and developed by Ubisoft Montpellier. Ubisoft described it as a 'spiritual heir' to Populous, a British game developed by Peter Molyneux and Bullfrog in 1989. Announced on 14 June 2010 at the Electronic Entertainment Expo (E3), Ubisoft published the game on Xbox 360, 27 July 2011 as a part of XBLA Summer of Arcade event. The PC version was originally scheduled to be released at the same time but was delayed to August 17 due to undisclosed reasons. The PlayStation 3 version will be released at a later date in 2011. From Dust will be distributed online via Steam, OnLive, GamersGate, and XBLA . In From Dust, players assume a god-like first-person perspective from which they manipulate an archipelago environment in an effort to save, and enlighten, a nomadic tribe. With a spherical cursor, the user controls certain types of matter - namely soil, lava and water - in real time. Lava cools to form solid rock, vegetation propagates in soil and spreads naturally once a village is built, and moving water quickly erodes terrain. Physical changes to the world occur extremely rapidly, allowing players to restructure islands within minutes.
Development:
On 14 June 2010, Ubisoft announced the development of From Dust at E3, and the appointment of Eric Chahi as the Creative Designer. Following the announcement, the company released cinematic, in-game footage featuring a variety of characters, terrains, and user interactions, with a vocal narration of some of the story. On 16 August 2010, during Gamescom and the European Game Developers Conference in Cologne, Ubisoft unveiled technical footage, showing the game's physics engine in detail. In the technical sequence, a narrator explains the user's interactions with the environment, and the effects of each physical element upon the other. During the conference, Chahi presented a lecture, entitled 'Creating a High-Performance Simulation: A Dynamic Natural World to Play With', demonstrating the world editor that underlies the environment simulation. On 6 May 2011, Ubisoft released footage detailing the various influences on, and artistic direction of, From Dust.
Mediafire Download Link-
size: 1.4 gb
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